Hi @everyone
Our Dev Blog #76 is now released, we have shared more on our progress on Project T as many community members have requested.
For the full update please visit: https://galaxyfightclub.medium.com/dev-blog-76-e46ef26484ba
SUMMARY
a) Game and Web3 Development
- Death Zone Feature: Integrated into the custom map, introducing new strategic challenges.
- Visual Effects Enhancement: Improved visual effects for the Death Zone to create a more impactful experience.
- Match Viewing Capability: Players can now watch matches on the Death Zone map, similar to existing custom modes.
- Bug Resolution: Resolved issues with 3D Scene Mesh initialization and memory allocations.
- Error Logging Improvement: Fixed heap allocation errors and enhanced error logging for entity views.
- Plugin Stability: Addressed issues causing snapshot downloading failures during late-joining.
On Project T:
- Performance Optimization: Made substantial client-side performance enhancements using WebGL.
- Game Feature Completion: Finalized basic game features including player registration, building construction, and resource management.
- New QA Phase Initiation: Launched a new QA phase focusing on performance and graphic quality improvements.
- Server Logic Restructuring: Restructured game logic for a robust server-side architecture.
- Account Registration Process: Players can register accounts through the GFC server, with trial accounts available for basic resource testing.
- Project Optimization: Ongoing optimization of inherited project components, improving building construction logic and resource displays.
b) Business Development & Marketing
- Comic Book Release: Excited about the finished comics; prioritizing Battle Pass holders while including active community members.
- Partner Acknowledgment: Shoutout to partners like The Plague, AKCB, and RKL for their support in tournaments and activities.
- Partnership Exploration: Continuously scouting for new partnerships to enhance community engagement.
c) Community
- Champions League Qualifiers: Hosted qualifiers on August 4th for a 2v2 tournament, with 4 teams advancing to the finals.
- Tournament Rewards: Rewards for the tournament totaled 300 $APE.
- Content Creator Challenge: Running a challenge on Twitter for partners’ community members to select a third member for the finals.
- Engagement-Based Competition: Updates shared on social media regarding the competition.
- Finals Announcement: More information about the GFC Champions League Finals will be released in the coming weeks. Stay tuned!